"Designing Personal Games that Matter"
Panel talk at PAX Prime 2013. I was invited by Josh Larson and Ryan Green (That Dragon, Cancer), and Matt Gilgenbach (Neverending Nightmares) to be on a panel Q&A about making personal games. We all talked about the weird and sometimes beautiful things that can happen when you make a game based on stuff in your life.
Contract work for E-Line Media
for what became Never Alone
in 2012. Provided pre-production design support by doing research, competitive analysis, and making recommendations, culminating in a final comprehensive document with supporting images and video.
Stylized Colt Single Action Army made in 2012 using 3DS Max. Low-poly aesthetic, left untextured.
Film Title Cards
Comissioned title cards for BVW Festival 2011, a student work showcase for the Entertainment Technology Center. These were intros for student films shown during the Festival, made in the style of a midnight movie theater.
Short film made for CMU's Student Film Festival in 2012. Your life may be forever changed by this groundbreaking work in student film.
Made while a TA for 53-608 Visual Story (an intro film making class) in 2011. One of the student's assignments was to make a film with a certain color, theme, and object. The DECIDE-O-TRON was comissioned by my prof to automate the random selection for student teams, and he gave me free rein on how to implement it. WARNING: MAY CAUSE EPILEPTIC SEIZURES.
A small installation made for the Children's Museum of Pittsburgh's MakeShop in 2011. Programmed in Processing using Twitter4J
, it displayed scrolling tweets with the @MakeShopPGH mention on a widescreen TV inside the space.
A semester-long student project in 2011 to program a custom touch-interface framework and create movies for huge 6 TV screen physical installation called the Bridge, located inside my grad school. I was co-programming for the touch framework (basically a more stable and lean Community Core Vision) as well as creating programming demos to aid in developing applications for the installation.
Hardest Button to Button
A music video that my mother will hopefully never, ever see. Made in 2010.
Using Wiimotes, infrared point tracking, microphone input detection, and computer controlled stage lighting, me and a team of fellow students created an audience-involving crazy-as-balls interactive Japanese big robot experience. Made in 2010.
An interactive experience made in 2010 that was based on guiding a projected character around using sheet magnets that had infrared LEDs on them. Not the best it could've been, but it was certainly magic when a player could lay down a sheet magnet with a to-scale ladder, and the onscreen character climbed it.
Wrote, directed and edited a little promotional video done for our student film team in 2010. A grindhouse-movie introduction to a set of oddball chracters.
I've been the "videographer" for the band Battlecake for several years, recording almost all of their shows. Battlecake is a video game music cover band, which has played at various venues in Pittsburgh, MAGFest, and most recently, PAX East.